CODELIVERY PROJECTS

VR Mystery Game: Tajemnica morderstwa Johna Malone'a

  • Codelivery
  • $
  • VR Mystery Game: Tajemnica morderstwa Johna Malone'a

utworzone przez | lip 7, 2024 | 0 komentarzy

Jako Codelivery podjęliśmy się ekscytującego wewnętrznego projektu gry VR zatytułowanego "Who Killed John Malone?". Ta gra prezentuje nasze umiejętności w tworzeniu wciągających i interaktywnych doświadczeń VR przy użyciu najnowszych technologii.

Marek Wasilewski

Co-Founder & Game developer

Project Scope

“Who Killed John Malone?” is a thrilling locked-room murder mystery set in the 1980s. Players must uncover the dark secrets behind the murder of John Malone, a morally ambiguous city council member. The game requires players to explore detailed environments, interrogate lifelike characters, and solve complex puzzles to unravel the mystery.

Challanges

Learning Unreal Engine and Blueprint Coding

Mastering Unreal Engine and its Blueprint system to create a complex VR game required significant learning and adaptation

Technical Constraints of VR

Overcoming the limitations of VR devices, particularly Android-based systems, necessitated optimization for shaders, performance, and interaction mechanics.

Operational Hurdles

Implementing realistic interactions, such as door opening mechanics and vector calculations, posed operational challenges.

Workflow Integration

Streamlining the workflow from Blender to Unreal Engine for seamless asset integration was critical.

Audio Integration

Ensuring immersive and high-quality audio experiences in VR.

3D Widgets in VR

Integrating interactive elements like notepads and subtitles in a 3D VR environment

Solutions delivered

Custom Animations and Interactions

$

Developed animations for realistic interactions (e.g., opening doors) by calculating precise distances and mechanics.

Specialized Testing Maps

$

Created dedicated maps to test various interactions and mechanics to ensure a smooth user experience

MetaHuman Adaptation

$

Adapted MetaHuman characters by exporting to Blender, removing unnecessary structures, and refining in iClone for optimal performance in Unreal Engine

Audio Solutions

$

Implemented advanced audio solutions to enhance immersion

3D widget integration

$

Innovatively integrated 3D widgets for an interactive and intuitive VR experience.

Why won’t you feel the game with us?

Graphics, Visuals, and Interactions

High-quality visuals are essential for immersion. After a year of testing, Unreal Engine allowed us to achieve stunning graphics and animations. Realistic characters respond to your location, gaze, and actions, making every interaction feel natural. Using Behavior Trees in Unreal, NPCs dynamically react to player behaviour. Creating dialogue components with blueprints resulted in engaging conversations.

Check our Unreal Engine-made kitchen that we developed for our game

And compare it to whole building sketches before we even launched the project.

Models & textures

Do you know what is even better? More decent structures made by our 3D designers, here You have some more:

Dźwięk

Sound is crucial for immersion. Unreal Engine’s MetaSounds enables sound integration with game data and player actions. Ambient sounds, like street noises or conversations behind doors, enhance realism and immerse players in the virtual world.

Story & Plot

Story and Plot

As fans of crime stories, we aimed to create a game where players solve a murder mystery. VR allows us to make a game where you feel like a real detective, analyzing the environment, deducing, and having conversations. The plot is designed so players can identify the murderer even if they miss some details. Immersion helps players engage deeply with the story, enhancing their involvement and desire to explore the game’s world.

Here is our dialogue system, which makes our game more immersive for players.

Core Features and Gameplay Highlights

Explore Realistic Environments

Navigate high-definition settings to gather clues.

Interact with Lifelike Characters

Engage with characters, each with unique murder motivations, to gather information.

Deduction System

Use a special deduction system to connect clues and solve the murder.

Puzzle-solving

Solve unique puzzles to advance the story and unlock new areas

Results

Efficient Interactions

Successfully implemented realistic interactions and animations

Enhanced Immersion

Achieved high levels of immersion through detailed environments and lifelike characters

Optimized Performance

Ensured smooth performance despite VR constraints

User-Friendly Interfaces

Developed intuitive 3D widgets for a better user experience

Wnioski

Our VR game development expertise enabled us to overcome significant challenges and deliver an engaging murder mystery experience. “Who Killed John Malone?” demonstrates our ability to handle complex interactions, optimize for VR, and integrate advanced technologies. Our approach ensures our VR projects are efficient and scalable, and offer unique gaming experiences.

Our game will shortly be available for everyone!
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W 2012 roku zainwestowałem w projekt prowadzony przez Marka i Dominika. Przez cały okres inwestycji firma wykazywała się kreatywnością, a ich pivoty były z powodzeniem wdrażane przez zespół.

Rafał Brzoska

CEO w InPost

Umowa